Fight off a virus but watch out, Battery is limited >:)


CONTROLS

Shoot - Left Click

that's it.

GAMEPLAY

Put the raw energy scattered around the map into the machine at the top of the map to power a charger, you can then use that charger to bring your charge back to 100%.

CHARGE

Charge is necessary to stay alive, always keep it above 0. Your charge will very quickly go down from 100% all the way to 0% over time, charge to prevent this. You can shoot but be careful as it takes 5% charge each bullet.

This was made in 72 hours for the Mini Jam 157: Electric.

Download

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Click download now to get access to the following files:

Anti-Battery v1.1 Download.zip 32 MB

Comments

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Thanks for the game! I almost got 24 in, but didn't quite manage it.

A couple of points of feedback:

- The tutorial needs ALOT of work. It's not at all clear how to play the game from the tutorial, and it doesn't at all mention the buttons to use.

- I found it got very laggy in browser after putting in one or two sets of energy.

- I'm not sure you need the shooting element; I found it's easier just to avoid them and conserve the battery.

- I don't think you need the cog element at all; it's just annoying as a player to have to find the cog first, which could spawn anywhere; the point of the game is to pump the machine with energy, and having to use up time (and more importantly battery!) just getting the machine to even work is just feel-bad.

- If you put energy into the machine and have the energy pick-up fired up, but then you pass through the machine again, it converts the energy you've picked up, but it doesn't create an extra energy refill pick-up, which is REALLY annoying as a player; you should add some code to the machine that checks if there's already an energy refill pick-up sitting there and, if it is, not allowing the conversion of energy bolts through the machine.

Thanks for making the game, and I hope you enjoyed the process!

Thank you so much for this feedback, just the fact that you took the time to write this meant so much to me. I will definitely take this into account, thank you! :)